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The Year is 1,000 AD. The World is Ending. Not with fire, nor with a sword, but with a song.

Choir of Flesh is a tabletop roleplaying game of cosmic horror, bodily corruption, and desperate faith set against a medieval apocalypse. The Rapture has arrived, but it is not the salvation the devout prayed for. Now, what’s left of humanity is caught between two warring apocalypses, struggling to survive just one more day.

A War for the World’s Soul

Twin horrors vie for the remnants of creation, and you are caught in the middle.

  • The Celestial Choir: A crack in the heavens bled light and a terrifying melody. Angels descended, but they were twisted, inhuman beings that brought terrible bliss and absolute devotion with them.

  • The Flesh That Feeds: From beneath the earth, an ancient horror stirs. Older than God, this crawling, wordless hunger is the antithesis of the Choir’s symphony: where the Choir reshapes, the Flesh unmakes, silently devouring the world, dissolving faith into pulp and turning soil into raw, pulsating meat.

Become the Unbroken

Only one in a hundred can resist the pull of the Choir or the Flesh. You are one of them: the Unbroken. Navigating the war-torn remnants of 1,001 AD France, you will scavenge for resources, explore blighted landscapes, and battle terrifying creatures while clinging to the last shreds of your soul. Every victory is fleeting, and every choice comes with a scar—physical, spiritual, or both.

Key Features

  • A World of Historical Horror: Explore the Kingdom of the Franks in the year 1,000 AD, a meticulously detailed setting where real-world history and religious horror collide. Face a medieval apocalypse that has turned devotion into a death sentence and the earth itself hungers.

  • Settlement management & Free-Form Character Progression: You are not alone in the apocalypse. For those wanting to, Choir of Flesh offers a settlement management system, where you build up your town to better face the end of the world. This is a symbiotic relationship, allowing you to become more powerful and learn new skills and feats, while you protect those that have gathered around you.

  • Dynamic Exploration: Journey across a blighted Europe using a point-crawl system, gathering rumors to uncover high-risk, high-reward locations that you will then raid. These Incursions are randomly generated locations that draw from a pool of one hundred Points of Interest, combining them and creating a unique layout for you to explore every time you initiate a raid.

  • The Price of Power: The supernatural is real, but never clean.

    • Pray to the Choir: Utter prayers for powerful, instantaneous miracles that can heal grievous wounds or smite your foes. But every prayer erodes your soul, risks horrifying consequences, and pulls you closer to the Choir’s maddening symphony.

    • Embrace the Flesh: Perform an Act of Apostasy and consume a Seed of Flesh to gain a powerful Blessing of the Flesh, grotesque mutations that will grant you power, at the cost of your humanity. 

  • A Battle for Body and Soul: Your character’s struggle is represented by deep, narrative mechanics:

    • Humanity: Track your descent from human to monster as you interact with the apocalyptic powers. Reach zero, and you become a mindless creature of the Choir or Flesh.

    • Anguish & Trauma: Witnessing unspeakable horrors and surviving brutal combat leaves scars. Accumulate too much Anguish and you risk psychological breakdowns, while Trauma from major injuries inflicts debilitating, long-term penalties.

  • Brutal, Player-Facing Combat: The streamlined D20 ruleset uses a player-facing roll system, with a quick and brutal grid-based tactical combat where injuries have lasting, painful consequences determined by detailed injury tables.

  • Built for Solo & GM-less Play: As is the norm with all Blackoath releases, Choir of Flesh is designed to be played solo or cooperatively without a Game Master. The book includes a full suite of solo narrative tools, oracles, and random tables to generate hooks, twists, NPCs, and unexpected events, allowing you to create a compelling story on your own. 

  • Easy for Game Masters: For those wanting to play the game as a Game Master, there’s a section dedicated to running the game, with tools to generate Undertakings on the fly and plenty of advice about creating a dark story where hope is the only thing that keeps the players alive. 

Will you sing? Will you rot? Or will you silence the Choir and strangle the Flesh with your dying breath?